Jump to content

Matthias Duran

Member Since 18 Jan 2012
Offline Last Active Aug 29 2015 09:31 PM

#146968 Space democracy: A brave newbies epic

Posted by Matthias Duran on 17 March 2015 - 01:17 AM

Yep, in addition to the built in problems with RL democracy - slow response times, the ability to buy voters with government handouts, etc. - eve has the additional problems of immortal players and no binding court system. If something goes terribly wrong in RL, there's always the final option of simply killing everyone involved. No dictator lasts forever. In eve, however, there's no resort if someone decides to take the isk and run, or starts making bad decisions and refuses to step down.

  • 1

#145613 CSM X Voting Begins - How to Vote and for Whom

Posted by Matthias Duran on 25 February 2015 - 03:53 PM

The thing I find amazing is how many candidates wrote paragraphs describing their positions, but couldn't be bothered checking their grammar/spelling before submitting them. That's a great way of showing how much diligence you intend to bring to the position.

  • 2

#144179 Best setups to get started?

Posted by Matthias Duran on 08 February 2015 - 02:45 AM

100 is a bit much, but maybe 20 shit-fit frigs just to get over the "shakes" would be a good idea. Joining a fleet for your first few losses, then trying to solo can also speed that up considerably. The first time most people pvp, they spend the majority of their mental processing power on just figuring out what's going on, and have little left to actually fight with. Being in a fleet reduces some of that burden. Either way, even if you're in the perfect ship with perfect character skills, you're unlikely to have any idea what you're doing at first, so unless you're fighting another noob you have to plan on losing. Thus, using cheap throwaway ships for your first dozen or so losses will have roughly the same combat effect, while being cheaper on the wallet.

  • 1

#137504 Tyrian Trophy Feedback

Posted by Matthias Duran on 26 October 2014 - 09:28 PM

You don't have to kill them, just disqualify them?


This would seem a reasonable addendum to the rules for next time. Disqualify boundary violations; if they're still on grid when the ref BS locks, pop 'em.

  • 1

#134178 Roadtrip around America

Posted by Matthias Duran on 11 September 2014 - 06:00 PM

I'm not sure you're taking distances into proper account. In reserving a single day to go to those national parks, you will spend nearly all of that day just driving there and back, with essentially no time in the park.

  • 2

#128714 Carebear-ish questions

Posted by Matthias Duran on 21 July 2014 - 05:30 PM

For 6), shooting anything owned by a WT (including the other side in RvB or any 3rd party WTs we have) is perfectly fine. Shooting MTUs and depots belonging to anyone else is allowed, but will make you suspect. No killrights will be produced, but you will be killable by anyone in eve for 15 minutes afterward. Additionally, in RvB there are no restrictions against doing things like suicide ganking, but you will pay the standard CONCORD price for such actions.

  • 1

#125437 EVE Voice

Posted by Matthias Duran on 16 June 2014 - 11:32 PM

Wait there is a join audio button on the fleet window. How on earth does anyone miss it. Simply use theleft of the 3 mic options... Hell we get round it by having voice as a activated once joining a fleet option for those who cannt click a button the fleet menu...


There's *2* join audio buttons in the fleet window, and 2 other ways involving right clicking that can get you into fleet coms as well. You could make the join audio button fill the entire screen and blink like a strobe light, and there would still be people who couldn't figure out how to turn it on.

  • 1

#122384 2K Mass FFA Quickie.

Posted by Matthias Duran on 12 May 2014 - 02:07 AM

Last FFA had people warping off despite it being both silly and against the event rules.  Unless there's someone on field either in a sniper BC who only shoots at anyone he sees warp off, or someone who notes who warps so that a director can later ban them, points are required.

  • 1

#122115 Fighting The Blob

Posted by Matthias Duran on 07 May 2014 - 07:19 PM

asarles, when did you acquire your experience in some of those hulls? Because some of your selections seem kind of worse than terrible. You have the vengeance on your kite list, but not on your brawl list, for one. In fact, with a couple of ships outright removed from the lists, I'd actually exchange the hulls between the lists - the ones you claim to be best at kiting are actually better at brawling and vice versa.

  • 2

#122087 Fighting The Blob

Posted by Matthias Duran on 07 May 2014 - 04:08 AM


Kitey frigates have it a little better; you're probably not in scram range, so you can start burning off if it's getting too hot for you. Other fast long-point frigates can make life very hard for you, because many of the piloting techniques that let you escape a point 1v1 will fly you right into the middle of the people you're running away from. All you can really do is keep going as fast as possible away from them, while trying to force anyone pointing you to break off or die. Ask Mattias Duran for advice about this, because he does this very well, and trying to catch him is like trying to nail jello to the wall.


There's three main tricks to trying to pick off targets in a kitey ship when faced with a blob capable of killing you several times over before you can kill one of them.


The first trick is that you want to go fast, but not too fast. No one is going to chase your 6km/s dramiel. All but the noobiest of noobs know they're not going to ever catch you, so they won't try.  Superfast ships help when trying to pick off soloers and people who don't know how to communicate with their fleet, but aren't all that useful against a blob. You'll escape a lot, but won't actually kill anything. You *want* people to catch you. You want them to *know* they can catch you. Ideally, you want them to just barely be able to catch you, so that not only do they try, they keep trying even after they're going into hull.  You do, however, want some speed, both so that whatever is following you is forced into a stern chase, extending the time you have to shoot them, but also so that when the blob warps in, you're tens of kms away from the point you were when they warped.


The second is to stay aligned to a celestial as often as possible.  If too many ships are going to converge on you at once, you can just hit warp if you're already aligned. You want to be fighting individuals, not the whole blob at once, so only stick around if you like your odds of being able to kill the first thing that gets in point range before the second thing arrives. This means even if you are faster than your target, only orbit him if you're absolutely sure his fleet is busy elsewhere. Else, move in straight lines towards warpable points. This can mean abandoning a target that's slower than you if you don't have celestials in the right places around him, in order to avoid the blob landing on you, and increasing your odds of escape when they do come. For targets faster then you, that's not a concern, but staying aligned works into the stern chase scenario mention above - the time it takes for your target to get to scram range is increased if you're burning away from him towards a celestial, giving you more time to shoot him before you need to decided to warp or stay, and it means more time before the rest of his fleet gets to you if you do allow him to catch you.


Finally, you need to be able to do damage at point range. If your guns are only effective out to 15 km, or if you outrun your own tracking at that range, that means there's distances where your potential targets can keep a point on you but where you can't kill them. This is obviously bad. If you're flying a kiting ship, you need to have fit your ship to be able to apply damage from the edge of scram range to the edge of a heated long point. If you can apply damage outside of that, even better. This is one of the reasons light missile frigs are so strong in the current meta: they can apply damage anywhere. It's also why pulse lasers are so good: scorch takes care of the scram to long point range, and you can swap to multi in case something gets closer. You always want to have a longer range than what's chasing you, so that you're doing damage to them while they're trying to point you. You'd like them to be at least half dead before they can get close enough to tell their fleet to warp.


Remember, if you're trying this you're intentionally going up against a force you should stand no chance against. You could always just warp away, but where's the fun in that? Your goal should be not to get out alive, but to kill as many as possible before you die, leaving only when you're certain you can't inflict any more damage. Sometimes that means allowing yourself to be caught and killed, just to see if you can pick off one or two guys before you pop.


  • 5

#120081 Medals and decorations

Posted by Matthias Duran on 09 April 2014 - 09:53 PM

No. Killing euni pods is way, way too easy to be worth a medal.


  • 1

#118921 Skill advice the PvP n00b

Posted by Matthias Duran on 26 March 2014 - 03:10 PM

Not competent to comment in general, but Thermodynamics appears to be missing from the list. Don't see why that would not be an useful skill for cruiser pilot as well?

When in doubt, overheat...


Thermo to V for everyone. Heat is life.

  • 1

#118867 Mang - what is your opinion on...

Posted by Matthias Duran on 25 March 2014 - 10:30 PM

One last:


If Erotica was to stop and go lolscam as soon as he got all the marks assets, it wouldnt be a thing, its going as far as he does and what he subjects these people to that marks it as something beyond meta...

This is pretty much my position on the issue as well. If it had stopped at the point they took the guy for everything he was worth, it'd still be despicable, but would be within the bounds of the game. Everything afterwards, no so much.

  • 1

#116290 Insults of Eve

Posted by Matthias Duran on 27 February 2014 - 10:37 PM

Pubbie originated from the Something Awful forums (i.e., Goonswarm) as a derisive method of referring to a member of the 'public', that is, anyone not in SA. In eve, its usage has mutated to the point where it essentially has no meaning, but it mostly implies someone who isn't in a major null sec alliance. What counts as a major null sec alliance depends on the speaker.


Scrub is heavily used in the competitive video game scene, and merely refers to someone who is not only expected to lose, but is unlikely to even come close, losing every game badly. In eve terms, this would be someone who badly pilots a badly fit ship with badly trained skills.

  • 1

#115401 Mangala To Add This To EVE

Posted by Matthias Duran on 19 February 2014 - 07:03 PM

I will vote for you, if you promise to bring up the rifter needing a nerf. :P

  • 2