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#1 Mangala Solaris

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Posted 12 May 2014 - 04:19 PM

 

Say hello to the newest pirate faction in New Eden, Mordu's Legion.

 
This thread will be focused on the ships themselves, details about how to get them should be coming shortly but we're still making some tweaks to that.
 
Mordu's ships are focused on three main themes: speed, missiles, and warp scram/disruptor range. The primary goal is to have a very capable set of kiting ships that are especially attractive to PVPers. They will get bonuses from Caldari and Gallente spaceship command skills. We initially wanted to fill the Caldari/Minmatar faction gap, but the existing factions didn't really support that and adding story and assets for an entirely new faction wasn't practical. Mordu's Legion suits our goals extremely well in every other way so we are very happy with them (and their scary stealth pizza pan art).
 
Look forward to hearing what you guys think, we are pretty excited.
 
=======================================================================================
 
GARMUR
 
Caldari Frigate Bonus:
25% bonus to missile damage
 
Gallente Frigate Bonus:
10% bonus to warp scrambler and warp disruptor range
 
Role Bonus: 
200% bonus to missile velocity
50% penalty to missile flight time
 
Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers
Fittings: 38 PWG, 178 CPU
Defense (shields / armor / hull) : 680 / 590 / 560
Capacitor (amount / cap/sec) : 400 / 2.05
Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s 
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5
Sensor strength: 13
Signature radius: 32
 
=======================================================================================
 
ORTHRUS
 
Caldari Cruiser Bonus:
20% bonus to missile damage
 
Gallente Cruiser Bonus:
10% bonus to warp scrambler and warp disruptor range
 
Role Bonus: 
200% bonus to missile velocity
50% penalty to missile flight time
 
Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers
Fittings: 900 PWG, 390 CPU
Defense (shields / armor / hull) : 2950 / 2280 / 2100
Capacitor (amount / cap/sec) : 1550 / 3.16
Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s 
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7
Sensor strength: 21 
Signature radius: 120
 
=======================================================================================
 
BARGHEST
 
Caldari Battleship Bonus:
5% bonus to missile damage
 
Gallente Battleship Bonus:
10% bonus to warp scrambler and warp disruptor range
 
Role Bonus: 
200% bonus to missile velocity
50% penalty to missile flight time
 
Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers
Fittings: 11600 PWG, 700 CPU
Defense (shields / armor / hull) : 11200 / 8750 / 8100
Capacitor (amount / cap/sec) : 6100 / 5.28
Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s 
Drones (bandwidth / bay): 50 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7
Sensor strength: 29
Signature radius: 370

 

Fred: https://forums.eveon...930#post4582930


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#2 Mangala Solaris

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Posted 12 May 2014 - 04:24 PM

Math for those who may be impaired on front:

 

200% bonus to speed + 50% penalty to flight time = 50% bonus to range.

 
 
Where X is speed, and Y is flight time:
XY is Range.
 
With bonuses and penalties:
3X * 0.5Y = 1.5XY

 

 

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#3 Korrey

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Posted 12 May 2014 - 04:26 PM

Anyone know if the 20% bonus to damage on the cruiser is per level (so 10 effective launchers?) or flat 20%? Because...zomg.


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#4 Cameron Zero

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Posted 12 May 2014 - 04:35 PM

Well, this is very interesting, indeed.


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#5 Mangala Solaris

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Posted 12 May 2014 - 04:40 PM

Anyone know if the 20% bonus to damage on the cruiser is per level (so 10 effective launchers?) or flat 20%? Because...zomg.

 

Should be yes.


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#6 Cameron Zero

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Posted 12 May 2014 - 04:41 PM

Should be yes.

 

That was an "either...or" question, Mang, not a "yes or no". :P


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#7 Mangala Solaris

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Posted 12 May 2014 - 04:44 PM

That was an "either...or" question, Mang, not a "yes or no". :P

 

I typed that before double checking.

 

It's a yes.


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#8 Cameron Zero

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Posted 12 May 2014 - 04:46 PM

:huh:


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#9 Mangala Solaris

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Posted 12 May 2014 - 04:53 PM

Oh derp.

 

 

Yes it is per level so 10 effective launchers at V.  (Read that far in Q, didnt read the final part :D)


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#10 Cameron Zero

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Posted 12 May 2014 - 04:53 PM

That's what I figured you meant, but wanted to be sure. That's pretty awesome.


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#11 Mangala Solaris

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Posted 12 May 2014 - 05:02 PM

And the frigate works out at 6.75 effective


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#12 Cameron Zero

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Posted 12 May 2014 - 05:03 PM

So, I can point someone from further away, and plink away at them better than before?


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#13 Lady Ayeipsia

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Posted 12 May 2014 - 05:16 PM

I think I just creamed my pants. Are you kidding me? You will have to pry my arse out of these ships, Damn the cost.

200% missile velocity? Wooooooooot! Yeah I get the range is balanced by the fuel loss, but who cares? Speed means the missiles reach the target faster. And those slots? 3/4/3 on a frig? I already know the fits, my kestrels use them. Swap a launcher for a low, which is great.

Love these ships!
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#14 Korrey

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Posted 12 May 2014 - 05:19 PM

I just did some math. Someone can't check me on this, and it will be a teeny bit rough. But the cruiser should be able to get:

696 dps out of HAMs with high damage missiles loaded, out to 25km with perfect skills and 3 BCU II's. Leaving 1 low slot for a nanofiber.

Uh...I would even buy a 1% missile ROF implant just to watch it bubble over 700.

Or 440~ ish dps with long range HAM ammo at around 45km.

I want it now.
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#15 Korrey

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Posted 12 May 2014 - 05:19 PM

I meant *can check me on my math.
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#16 Lady Ayeipsia

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Posted 12 May 2014 - 05:21 PM

Oooooooooo.... Mang.... Please fix ccp's great attack BC mistake... First pirate faction BC should be a mordus Naga that uses torps/cruises/RHM!
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#17 Korrey

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Posted 12 May 2014 - 05:23 PM

594 dps with Caldari navy HAM ammo at 30.5km
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#18 Mangala Solaris

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Posted 12 May 2014 - 05:29 PM

You can get them via Mordus LP in null, OR from new LS NPCs that drop a BPC for the relevant hull size 100% of the time.

 

 

They can be purchased from the Mordu’s Legion LP store in Pure Blind for the following prices:

 
Garmur Blueprint: 20,000 LP and 10,000,000 isk
Garmur: 80,000 LP and 5,000,000 isk
Orthrus Blueprint: 80,000 LP and 20,000,000 isk
Orthrus: 240,000 LP and 15,000,000 isk
Barghest Blueprint: 400,000 LP and 100,000,000 isk
Barghest: 800,000 LP and 80,000,000 isk
 
The larger part of the supply will come from a set of new NPCs that will spawn in all lowsec asteroid belts. These will be uncommon npcs with a similar rarity to hauler spawns. Each NPC will appear by itself and will drop the blueprint for its associated ship 100% of the time. The chance of these Mordu’s Legion NPCs spawning is equal in all areas of lowsec.

 


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#19 Korrey

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Posted 12 May 2014 - 05:46 PM

The frigate and cruiser are so win. Frigate is basically an inty with more DPS and more slots. The cruiser is like a caracal with 2x DPS, more base HP tank and slightly faster.

RvB pvp will be replaced with 45km missile spewing RLM cruisers.

#RVBisDying
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#20 Lady Ayeipsia

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Posted 12 May 2014 - 05:46 PM

Low roams after summer expansion!
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