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Skill advice the PvP n00b


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#1 Siulents Raven

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Posted 26 March 2014 - 12:33 PM

Hi guys 'n gals

 

My pilot not sits at close to 9.4mil SP, I find myself confused in terms of where to go next in terms of skills. Now obviously there are a few support skills left for me to get to V status, shield management, cpu managment and cap skills. But where do I go after that?

Keep in mind that I don't mind solo roaming in a cruiser and dying horrible (as long as I understand why I died in a fireball), but obviously I would also like to be of use to the gang when we are out in fleet. So the short term is probably support skills, intermediate solo/gang skills and for the future? I wanna fly a support carrier because it looks like great fun.

 

I can normally be found flying a Rupture but I would like to expand my skills to other weapon systems as well. Any advice in terms of skills, ships and skills needed to fly efficently would greatly appreciated!

 

My skill @ eveboard

 

 


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#2 Louis Robichaud

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Posted 26 March 2014 - 12:45 PM

Any ship you fly semi-regularly should be at level 4 - your favorites at level 5.  Also if you like Minmattar, work on shield skills, it will give you more fit options (many minmattar ships can be flow either armor or shield tanked).

 

I would also improve your navigation skills to level 4.  It makes  a difference!


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#3 Razak Harm

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Posted 26 March 2014 - 01:31 PM

Shields and missiles definitely if you want to keep flying Minmatar. 


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#4 Jormun Kamu

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Posted 26 March 2014 - 01:34 PM

Not competent to comment in general, but Thermodynamics appears to be missing from the list. Don't see why that would not be an useful skill for cruiser pilot as well?

When in doubt, overheat...


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#5 Thecla Elarik

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Posted 26 March 2014 - 01:37 PM

just provide an eveboard link, it makes it easier to browse.

on first glance: all frigates to 5, all small weapons systems to tech 2, all riggings (or at least the ones you use often) to 3 or 4
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#6 Matthias Duran

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Posted 26 March 2014 - 03:10 PM

Not competent to comment in general, but Thermodynamics appears to be missing from the list. Don't see why that would not be an useful skill for cruiser pilot as well?

When in doubt, overheat...

 

Thermo to V for everyone. Heat is life.
 


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#7 Professor Clio

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Posted 26 March 2014 - 03:15 PM

Thermo to V for everyone. Heat is life.
 

 

Speed is life (but heat can give you more speed) ;)


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#8 Siulents Raven

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Posted 26 March 2014 - 04:08 PM

Thank you for all the replies so far guys,

 

Now I'm looking to fly other ships as well, but I find myself restricted by my narrow weapon skills. Anything blaster or laser is a no go, any advice on what to aim for first in the gunnery department?


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#9 Rayvon Tyranicus

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Posted 26 March 2014 - 04:51 PM

The current flavors for Gunnery seem to be Autocannons/Artillery and Rails/Blasters.

I just finished T2 smalls for both of these myself. Working on mediums next, but this gives you access to some sweet weaponry for pirate frigs/interceptors/t2 frigs in general, which I find really fun for solo work in FW lowsec :)


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#10 Thecla Elarik

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Posted 26 March 2014 - 05:08 PM

Thank you for all the replies so far guys,
 
Now I'm looking to fly other ships as well, but I find myself restricted by my narrow weapon skills. Anything blaster or laser is a no go, any advice on what to aim for first in the gunnery department?



just get all small weapons systems to tech 2, specialization level 3.

* rockets
* light missiles
* pulse lasers
* blasters
* rails
* autocannons
* artillery
* beam lasers

Out of those beam lasers are the least important of the bunch, blasters the most widely used.
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#11 Rayvon Tyranicus

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Posted 26 March 2014 - 05:41 PM

just get all small weapons systems to tech 2, specialization level 3.

* rockets
* light missiles
* pulse lasers
* blasters
* rails
* autocannons
* artillery
* beam lasers

Out of those beam lasers are the least important of the bunch, blasters the most widely used.

Thecla speaks truth. Ive bolded/underlined the ones that are particularly useful since you fly Minmatar a lot. 


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#12 Mandelbrot Fracture

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Posted 26 March 2014 - 08:14 PM

If I was you id decide what I want to fly, i.e gunnery or missiles ect then go for t2ing then asap then move onto others. Nd start lvl Vin the big important ones,

When you go into marketplace and everything you click on thats t2 and you can fit it, You know you getting somewhere,

You can sink alot of sp into spacship command yet you then see your not great at fitting them, 

So id advise working on fitting first, But your main/fav ship should be lvl V all the way!

 

Just my 2 isk


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#13 Lady Ayeipsia

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Posted 26 March 2014 - 08:29 PM

I would like to offer an alternative method than those suggested here...

First off, whatever your remap state, train the following first:

All armor comp skills to 4. (this will help armor tank S enam and anam use these skills.)

All drone support skills to 4.
All racial specializations to 3. (in the least do minmitar for warrior 2s)

All rigging skills to 3.

Any other fitting skills/support skills you want. Also, all pre-reqs for any t2 ship you want to fly. That said, save advance weapon upgrades to 5 until after the next bit.

At this point, use a remap of your base attributes. Pull all points into your pull. Them max perception. Put the rest in will power.

Why.... Well... All missile, gunnery, and ship skills are usually perception as primary attribute, will as secondary. Those that do not match this are will power primary, perception secondary.

Now, max out your missile and gun support skills, including advance weapon upgrades to 5. Get all racial frigs, dessies, cruiser, etc that you want to 5. Get all guns, missiles, and ship skills you want.

Excluding bonus remaps, you will have to wait a full year to remap. Don't worry, you can easily do 2+ years in this remap and still not get it all done, and you will save time. For example, racial frigate from level 4 to 5 takes 10-12 days with no remap. With remap, about 7.

That's my vote.
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#14 Lady Ayeipsia

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Posted 26 March 2014 - 08:30 PM

And for goodness sake, get Evemon. That program is so hopeful.
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#15 Siulents Raven

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Posted 26 March 2014 - 08:44 PM

And for goodness sake, get Evemon. That program is so hopeful.

 

I've used it for a long while, it is a beast!

 

Also I'm getting a lot of good feedback here, love it!


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#16 Siulents Raven

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Posted 01 April 2014 - 08:37 AM

I would like to offer an alternative method than those suggested here...

First off, whatever your remap state, train the following first:

All armor comp skills to 4. (this will help armor tank S enam and anam use these skills.)

All drone support skills to 4.
All racial specializations to 3. (in the least do minmitar for warrior 2s)

All rigging skills to 3.

Any other fitting skills/support skills you want. Also, all pre-reqs for any t2 ship you want to fly. That said, save advance weapon upgrades to 5 until after the next bit.

At this point, use a remap of your base attributes. Pull all points into your pull. Them max perception. Put the rest in will power.

Why.... Well... All missile, gunnery, and ship skills are usually perception as primary attribute, will as secondary. Those that do not match this are will power primary, perception secondary.

Now, max out your missile and gun support skills, including advance weapon upgrades to 5. Get all racial frigs, dessies, cruiser, etc that you want to 5. Get all guns, missiles, and ship skills you want.

Excluding bonus remaps, you will have to wait a full year to remap. Don't worry, you can easily do 2+ years in this remap and still not get it all done, and you will save time. For example, racial frigate from level 4 to 5 takes 10-12 days with no remap. With remap, about 7.

That's my vote.

 

Doing that right now :)
 


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