Speed and Alignment tricks
Your required speed to actually align/enter warp is always 75% of your current max velocity.
Being webbed can sometimes help you get into warp faster, since it lowers your max velocity -- if you're piloting a freighter you can speed travel up by bringing a friend (fleeted, so they don't get CONCORDed
) along to web you.
This is also why tacklers ought to 'point' then 'web'.
Using a propulsion module (usually a MWD) can reduce your align time if it is normally more than the cycle time of the propulsion module
(this can be the case, for example, with an MWD on the Orca). By pulsing the module once, the aim is to get past your normal align speed, even though your align speed with the module active is much higher. Once the cycle ends, your max speed (and the required align speed) will drop back down to normal and you should warp soon after.
In short - after a gate jump - hit 'warp', activate and then immediately de-activate your prop mod (to ensure it completes one cycle only) and you ought to enter warp faster. You'll see your speed jump up once the prop mod's completed it's cycle.
Using the above trick, I can get my Orca into warp 12 seconds faster than simply hitting 'warp' - and this with an AB.
Note (1): The above does not appear to be true after an undock, for some reason. I assume this is because you are ejected at 75% of your based speed anyway?
Note (2): MWD's also in inrease your mass/signature radius but, once it's completed one full cycle, it drops back to normal, thus aiding the warp.
When you combine MWD use with a protoype/covops cloak, then you can use the MWD+cloak trick to align while cloaked, providing much better security in some situations.