This is a base skill plan that all RVB members can use to get them into the minimum ships first, then into full doctrines, and finally into better ships and mods.
Deviations are fine, but the rough guide and ship progressions are below.
Ship Doctrine and Goal Progression
The Goal is to get you into the basic ships for shield and railguns, plus t1 frigates and logi cruisers of both tank types, to start with as a minimum.
All members should be able to fly at least 1 shield, 1 armor frigate, then try to add on the Augoror and Osprey.
1. Ship Skill Progression
This will tell you what you can fly at what point in the skill plans below
2. Doctrine Progression
This is our core doctrine preferences, ignoring the other ships trained in the course of reaching those ships
Minimum Required: Merlin - Punisher - Augoror - Osprey
Mainline T1/Faction Doctrines: Moa/Ferox - Omen
-> T2 Gangs + Support Goals: Bombers > Electronic Attack Frigates + Force Recons
Next Doctrine Goal: Projectiles: Hurricane, Tempest, Maelstrom
-> Advanced Doctrines : Guristas and Advanced Amarr: Basilisk - Gila - RattleSnake - Guardian - Confessor - Legion
3. Skill Plans
Basic Skill Starter
Upgrade to Doctrine Minimal Skills
Weapon and EWAR Crosstrain
Core + Support Upgrade
T2 Cruiser Down + T3D
End of Guidance
Get your final support navigation, engineering, and EWAR skills, plus gunnery, drone and missile skills to 5, and T2/T3 Ships to 5. This will take a couple of years……
If you want to take a break or work on Links (Command Bursts) or Scanning, or other skills, that is not included here but useful. The core is T2 logi cruisers, and BC down DPS and ewar.