1. Vulnerability and Power State
-If there is a service module online, the structure is in a "full power" state,
-if there is no service module online, it is in a "low power" state.
-Low power has no armor reinforcement cycle, while full power has increased resistances and all 3 normal layers.
-Low Power and Full power are visible externally from the structure in space (on grid)
Shield is Attackable 24/7, armor will happen the following day during the defenders selected time zone (appx 24-48 hrs) if it is in fullpower (has a service module active), otherwise, if there is no service module active, it goes directly to its final timer
the hull timer will happen during the vulnerable day of the week AND time zone selected by the defender.
15 minute repair is still the same, tethering etc still same.
2. Weapons, Fitting, & Fighters
- Citadels used carrier fighters, but had no damage mods or bonuses for them, so now there are Citadel-only fighters that are usable only by structures with their own bonuses and stats
- this means On Day 1 you have to upgrade, build, buy, etc, the new structure fighters, the old will be useless in your citadel
-there will be adjustments to fitting room on citadels and new fitting modules, and T2 modules for citadels, this will add pressure to fitting space and decisions
-lock range is extended to 400 km (some modules, such as missiles, could hit to 600km, but lock range was only 350km....). Modules/rigs can increase this to up to 490km
-Void Guided Bombs will become normal Structure Guided bombs after patch
-New Ewar to replace the feature of the void bomb is the Energy Neutralization Burst Projector, just like on Supercarriers, so they are also addingon other superweapons with a charge up, aiming point, AOE effect, and the varieties of: weapon disruption, target painter, energy neutralizeation, ECM jammer, sensor dampening, stasis webification, and warp disruption.
- Forts and Keeps (Large and XL ) will also get the GTFO, the thing that transports a portion of the targett area to a random spot in the solar system. This will also still work in HISEC!!!!
-Scrams and Webs will get a long cooldown, dev blog currently plans on a 30 second active, 60 second cooldown estimate.
-Rigs cannot be removed while structure is damaged
-After Anchoring but before the 15-minute online vulnerability cycle, there will be a 5-minute timer during which you can board and fit the structure, but not activate modules or fighters, meaning that there is always a chance for it to shoot back!
-NPC Corps and FW militias can go on ACLs as a group
-launching or controlling fighters is considered agression by citadel tethering systems, so you will break tether unless they are abandoned or recalled.
-you can Self Destruct your pod in station if the citadel has a clone bay, like in NPC stations
-Mild acknowlegement of Asset Safety stupidity, slight adjustment of cost.
In the future BPO Lockdown will be possible, but not this patch
Moon MIning in J Space & Hi Sec
will come this patch to Wormholes and .5 Security Hi-sec, with mostly standard mineral ores and low quantities of common moongoo ores normally found in low and null sec.
This will not be mechanically different from low/null moon scanning and extraction.