Fancy 5mn MWDs, inty hulls, and tackle mods
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Posted by Nikolai Mazinkov on 28 June 2018 - 12:30 AM
Posted by Nikolai Mazinkov on 29 May 2018 - 05:06 PM
UPDATED LIST, More Coming
Discount Prefits, 50% off Cost While Supplies Last
Blaster + MWD Enyo x 4
Rocket + AB Vengenace x 2
Rocket MWDVengeance x 2
Beam Retribution x3
MJFG+MWD Blaster Magus x 2 (with 1 Armor Link)
AB Deacon x 2
MWD + ReSebo Thalia x 2
Free Prefits (While Supplies Last)
Maulus & Griffin, T1 Long Range EWAR x3 Each
Punsiher, Rifter, Atron: Meta or T1 guns and Plates, x 6 of Each
Meta AB Inquisitor Logi x4
Multiple can be awarded to one person, all is up to FC discretion.
3. Coreli A-Type 5MN MWD
4. Coreli A-Type 5MN MWD
DPS (Final Blow or Top DPS)
9. Caldari Navy Ballistic Control System
10, Imperial Navy Heat Sink
11. Imperial Navy Heat Sink
12. Federation Navy Magnetic Field Stabilizer
13. Federation Navy Magnetic Field Stabilizer
15. Corelum C-Type 10 MN Afterburner
16. Republic Fleet MSE
17. Republic Fleet MSE
20. Coreli A-Type Small Remote Armor Repairer x4
Posted by Nikolai Mazinkov on 25 May 2018 - 07:13 PM
Copy Pasta on prizes:
2x Daredevils and 1 DS 5mn Prop Mod, up to 3 people or all of it to one person
Top Boom Boom: Final Blows and DPS:
4x Faction Magstab, 2x Faction Heat Sink, 2 Enyos, 1 Retribution, same deal, up to 3 ppl, each gets one ship and 2x mod
The "Got your Back" Award: Top Support ships, Ewar, Links, Logi,
Small A-Type Remote Reppers+ Deacon, x2
Faction Shield or Prop + Kitsune, x1
DS 10mn AB +Magus x1
Each of the above,
and once fleet is formed, ill give T2 frig prefits out for about 50% cost, T1 frig hulls free
Posted by Nikolai Mazinkov on 09 May 2018 - 02:23 PM
What RvB IS and IS NOT
What RvB IS:
Posted by Nikolai Mazinkov on 09 May 2018 - 01:00 AM
Frequently Asked Questions & Myth Debunking
A: Think of Red vs Blue like a fight club, or even a game within the game of EvE. As such, it has some "unnatural" problems that accompany the novelty and unnatural concept of RvB. Those problems need addressing through rules and leadership. In the first RvB in 2008, there were almost none, and this resulted in a lot of devolved fighting into heavy ECM use, and in the 2nd Age of RvB, the real and perceived abuse of the Rules against podding to use High Grade pirate implants or shiny ships to pad killboards or other accusations of false advertising within RvB. The rules and guidelines include hard laws as well as conceptual guidance for how to behave, and are subject to change at the behest of command with the input of the community. The current list is HERE.
A: Most of our HiSec activity focuses on the 4 Systems Josameto, Otela, Liekuri, and Poinen, often called the Jos-Poin Loop, or RvB Land. The formation of systems allows for complex travel within a short distance and number of jumps, as Both Josameto and Poinen have 3 Star Gates linking them to all 3 of the Other systems, allowing the avoidance of gatecamps or chasing of fleets into optimal locations by their FCs. Liekuri serves as Blue Republic's HQ, and Otela as Red Fedeartion's HQ, while Josameto and Poinen serving as buffer systems, where fights most often take place. No fighting is allowed in Jita, so you will see fighting occur in New Caldari on occasion as well.
Our typical members tend to be older and more relaxed. We have many young and enthusiastic newbros and veterans as well, but our core is middle aged or older, with a calmer and simple demeanor. We don't engage in excessively crude or profane talk, but we do use adult language. We do not tolerate racism, sexism, or other bigoted behavior or personal attacks. Most members will help you by showing you, telling you, coaching you, or simply doing something with or for you, all you need to do is speak up. We aren't super large or impersonal as a group, and that is what attracts many of our veterans to stay. The community won't let you get lost if you look for help or just come get to know us.
By taking place in hisec, the war eliminates the ability of 3rd parties to easily disrupt our fun, as they have to wardec us first. This does happen frequently, but few war parties actually enter our home systems with any regularity. This does effect our ability to engage in piracy, as those who engage neutrals in low sec have to regain security status through CONCORD security tags or activities that naturally increase sec, such as ratting or missions. It also limits our regular fleets in the ability to use certain mechanics that are restricted in Hisec space, for better and for worse. We do day trip to other securities of space to learn and use the mechanics, mods, and ships that we can't use vs each other, and we do abuse the inhabitants of that space with them if we can.
A: Fun, Accessible PvP. The purpose is driven through our mutual war as an easy access point to PvP, founded at a time before and regardless of Faction Warfare, SOV, or other politics. By putting those aside, we don't get engaged in PvP as a requirement for offense, defense, tidi, or farming as a non-PvP activity, but simply as a casual and free environment. This also lets us do things as "Purple" that are not possible in typical wars or even Faction Warfare, by forming a community that gives many of our members a strong sense of belonging and purpose.
A: There are several. First, our members learn PvP through experience, not doctrinal requirements or handouts for the most part, and our leadership also avoids concept explanation without practice. This makes many of our members strong compared to other corps that rely wholly on doctrines or handouts, as they learned the lessons the hard way and learned the lessons themselves. Second, this makes our killboards less than perfect. Most of our kills are vs each other as part of the war, so they count as both a loss and a kill, and yet both corporations have killed far beyond the amount they have lost when we fight against 3rd parties in roams, wars, or other fleets. This also can attract some of our problem children. In the past this was links alts or ECM alts, but also people abusing HG implants in lieu of the no podding rule. These kinds of problems with our fight club, or game within a game, are unique and have to be dealt with through our riles and regulations, particularly through leadership intervention and enforcement, and community culture.
A: Most rules are still in place, but some have shifted the form or wording of the rule. They will seem familiar but there are some important changes. First, the current rules link: HERE
Some Rules and Their Current Status:
And Finally, The "Don't Be a Dick" Rule has been moved to #1, and expounded upon to include a more defined limit of what is and is not considered 'dickish' behavior. Here are a few:
-Rules lawyering that crosses or intent of the rule, once explained by command, is a dick move, as it violates the rule to listen to command and obey reasonable requests.
-Seal Clubbing through frequent HG implant or "shiny ship" abuse, is considered dickish.
-Shit talk and attempting to force constraints on the part of opponents in RvB, while showing none yourself, is dickish.
A: While activity dropped in 2015, No members had been kicked since around 2014, and then the roles to kick were not held by the acting command and officer team until 2016. When the decision was made to at trim the inactives to a level that we felt reasonable, it was already mid-2017. We felt it was perceived as false advertising to maintain a member count of 6,000 while having only a bout 2-300 active in any given few months' span. The purge did go further than intended, but the kicking was solely focused on members who responded that they were not really members or interested in anything other than wearing the label, or demonstrated no actual affiliation to Red vs Blue with no attempt to engage in PvP, or those who were inactive for over a year. We have seen almost no effect on activity resulting directly from this huge drop in raw membership numbers, since the vast majority were completely inactive.
Posted by Nikolai Mazinkov on 09 May 2018 - 12:59 AM
What to Expect in Red vs Blue
Types of Activities & Events
These are the things you will see from day to day in terms of activity, as planned events or as impromptu occurrences. We try to schedule ahead of time for anything we can, particularly those requiring logistics and preparation, this also increases turnout and predictability. ALL of our major events get put in our Community Chat MOTD and frequently in messages or forum information threads. However about half of our activity in terms of kills or fleets occur as unscheduled fights or events.
We occasionally host FFAs in and out of house that give out free or cheap ships on condition that you fight and lose them in fleet against any and all others in the fleet!
Common Activity as of May 2018
1800-2000: Early EU TZ "Ramp Up"
Activity begins to build, particularly in 1v1s or chance encounter fights, or small low sec roam. You will usually find several Officers and FCs online, and a handful of members.
2000-2200: EU Time Zone "Prime Time"
Main event impromptu or scheduled fights or events, this is typically when FC and player pop is the highest.
2200-0000: Late EU TZ "After Hours"
Secondary events, low sec roams, or more Red vs Blue Fighting as the EU bros wind down and US logs in.
0000-0400: US Secondary TZ
Our Second main TZ. Fewer scheduled events, but enough members and officers to handle usual activity of training, 1v1s, and small skirmishes or lowsec roams.
0400-0600: Late US+ AU TZ
Winding down after any US fleets, occasional activity but low player count.
0600-1800: Off Hours
Not many people online, a good time to do preparation or logistics, earn ISK on alts or mains, go solo in other space, ask for 1v1s or help in RvB Space, or go do NPSI.
Typical Schedules: Weekly / Monthly / Annual
Monday through Friday: The main game of shooting Reds and Blues during "Prime Time", with occasional warm up events or after party fleets in low sec or HQ area.
Tuesday: Typically Tuesday is the main day for "training" classes and a full practical fleet to follow, either through a lowsec roam or a fight in RvB Space. These are usually geared towards one concept or mechanic in general, or a particular aspect of that area of the game.
Friday: Fridays will usually have something a little different, such as a larger scale low sec roam, an FFA, Indoctrination of New Members, or other events going later in the night to mix it up or chill out after a long week.
Saturday: Main Events such as Public Fleets, NPSI, Tournaments, Special Events, or simply larger scale fights happen here. The time zone for Big events is largest on Saturday, with events or fleets of some sort starting as early as 18 or 1900 all the way to 0400 on many weekends. One or two of them will be scheduled ahead of time, but a couple will usually be impromptu fleet engagements or lowsec roams. Occasionally one of these will include some training or FC focus.
Sunday: Usually Our scheduled big brawl, such as CLT or another type of event. We often give out free or reimbursed ships on Sunday for those that need max Pew Pew Fixation on the weekend after a long week or in preparation for the coming week. You will see at least one Fleet around 2000-2300, and usually a follow up or two after that.
Every Few Months: We hold open community meetings to give out important information or discuss internal events or changes.
Spring: Focus is usually on new events and the occasional big PR or Public event and a small themed tournament.
Summer: Due to a lot of shifting people and generally lower numbers in EvE, summer usually focuses more on small gang and solo activity in our special events or themes, such as our solo contests/tournament and FFAs.
September-October: The Celebration of the Birth of the Forever War, usually has a tournament in house or public, as well as multiple special events inside those months.
Winter: Usually a big themed set of events while people are on holiday, but also a lot of downtime between Christmas and the New Year, except our Christmas Eve and New Years Events themselves, as well as our Secret Santa.
Posted by Nikolai Mazinkov on 04 May 2018 - 07:58 PM
The Super tank of all Frigates, Difficult to control thigns with only 2 midslots, but easy to get strong DPS and tank.
T2 Beam Gang Version + Heavy Tank
Posted by Nikolai Mazinkov on 01 May 2018 - 07:00 PM
Below is an Expanded Advertisement from the In-Game Advert Available through the Corporation Search.
The Replies that follow include:
-Daily Life & Activity
-More about what RvB IS & IS NOT
"Red vs Blue: Join the Forever War for Fun PvP"
What is RvB?
Red vs. Blue (RvB) is a long standing PvP institution that began in 2007. The premise of RvB is two corporations, Red and Blue, constantly at war with each other in highsec, but joined together in community and spirit against all comers.
The main tenets of RvB are Fun, Explosions, and Community.
Choose a side, join up, and get into action immediately.
No API or Bureaucracy required, Come and Go as you please.
Why join RvB?
The most appealing aspect of RvB is accessible PvP .
The highsec war allows for the war to continue largely uninterrupted by other parties, and to scale up or down based on our needs, ability, and player count. This allows for 1v1s all the way up to fleet fights with support, along with training events and coaching, random skirmishes, FFAs, and planned special events. Our specialization on low-cost, smaller fleet battles allows for fast and cheap fun, and we even provide assitance in lowering your PvP Costs through free ships, SRP, and ISK opportunities.
Along with that, our awesome collective community of Red & Blue, known as Purple, participates in NPSI activities, Low Sec Piracy, Null and WH roams, and wars with 3rd Parties (Outside of Red and Blue). Our events and style are decidedly out of the norm for most of EvE, so come fly reckless and your wallet and killboard won't matter, because you will have fun.
NO API OR FORMS REQUIRED!
We Welcome All Types of Pilots, except Dicks
Even new pilots in frigates have a place in RvB fleets, including all ALPHA CLONES!!
Bitter Vets we need you as well to escape blue balls and tidi, and form the backbone of fleets
Aspiring FCs are desired, trained, and PAID from day one!
RvB is what you make of it! The more you put in the more you get out!
RvB provides pilots the opportunity to do anything in EvE related to PvP
In RvB you won't be forced to log on to defend sov or camp gates, you're welcome to log on as little or as often as you like.
As long as you come out, follow our basic rules, and intend to PvP you are welcome here.
All officers are volunteers as well, and we pay and help organize with any willing FC or Content Creator for Special Events
We have no permanent Blues (allies) and so have many friends that will still shoot us and get shot back, maximizing targets and fun, with surprising goodwill
RvB has an open door policy, All are welcome to join/leave/return as they please.
If you have questions about our basic rules or other activities, please see our rules thread HERE.
We use mumble for voice comms, these web forums for organization and announcements, and discord for out of game chat.
For in Game Chat with a Recruiter See Channel "R-V-B"
For Out of Game Chat with a recruiter, See Discord: https://discord.gg/4TgW536
To Apply, see our Recruiting Channel, or search for Blue Republic or Red Federation, all of our information is linked there in the Corp Description, or you can directly apply from that window.
Blue: Metal Jack, Mangala Solaris, Jagtor, Turgidprose Charante, Zen Tsai, Khador Vess
Red: nitro oxide, Bobert Raratheon, Nicose, Algis Kemokl
TZ 1: 20:00-23:00
TZ 2: 01:00-04:00
Minimal SP: 0
Area of Operations: High Sec, Low Sec
Friendly Fire: Legal
Looking For: Alliance Warfare, Piracy, Small-Scale Gangs, New-Pilot Friendly
Posted by Nikolai Mazinkov on 30 April 2018 - 11:52 PM
You can haz hai!
Roger and Roger, PvE is boring, do enough ops or activities to make ISK as you NEED, but not much more. I usually do PI , indy and traiding bc the upkeep can be easy and it can be done at any time I am free, or it can wait until another time, some missions and ratting have to be done/finished, and obv boring lol.
PvP here: fun, cheap, explosions,
Get to know the community, ask for help whenever you need it and get on comms whenever you can. Other than taht, DIVE IN!
Minmatar are a good middle ground, you can get a simple start with buffer fits in armor and shield, missiles and projectiles, then transition to some rather strong ships in the mid-term. They do have weaknesses, but are seriously fast and have great applications.
Posted by Nikolai Mazinkov on 25 April 2018 - 07:27 PM
Donating at least 1 Police Comet Skin as a Prize from Corp and one more Comet Skin from Myself, for a possible second worthy/notable occurence.
Also Loot bin is open if you dont get good loot, ill toss a mod or two on as a second prize.
Posted by Nikolai Mazinkov on 18 April 2018 - 02:57 PM
Capsuleer Day is happening for next patch, you will get a free battleship and skin for the next patch for omega accounts that have logged in between now and then, so If you have more than one, log them in for at least a few minutes to make sure you get your freebies,
More info to come regarding fanfest announcements and patch changes if someone doesn't do at least a TL:DR first
Posted by Nikolai Mazinkov on 03 April 2018 - 06:57 PM
To answer as best I can:
consensus from Officers is that we need to shift a few junior or EC types to Red, though we are slim on officers, but we would like to forgive your previous sins and have you in Blue
Generally the rules are the same, the current version of "no station games" is nothing other than T1 Cruisers, T1 Destroyers, and T1 Frigates on HQ grids, all other ships must leave or dock immediately to prevent games.
We are having some officer discussions this month and a community meeting on the 21st, we just confirmed this today amongst top 3 so havent informed the crowd, but will post to forums/msgs shortly.
Numbers are an issue for all levels (experience levels, officers, members, time zones), we have plans but really just need pushers of content and pew to drive the message more than anything.
Decs happen, but not terribly frequent, though they happen more often since we returned to Jos/Otela/Liek from Oshaima/Oisio
Mumble Server had issues, so there is a slight change to the connection details, ive sent the new ones via PM.
We arent terribly rich as a corp, but we are holding together well as individuals and making corp some money here and there, enough to fund some fun stuff but defo could help make shit happen if we have more hands to help execute.
Wednesday should work but I may have a co-pilot depending on what happens around lunch for me
lmk on our discord, here or in R-V-B chat in game what time you are thinking, ill be there around 1745-1830 ish i hope, and after. https://discord.gg/4TgW536
Posted by Nikolai Mazinkov on 27 February 2018 - 09:37 PM
Yes he has access to 20 m SP, no he cannot fly a perfect slicer. TLDR the 5 million SP limit is "free training limit" and the 20 million SP is a hard "access limit" to a specific set of alpha skills, meaning some skills for navigation, tank, SC command, etc, will be below 5 even if trained above that.
HOWEVER! At current prices, what I recommend for most returning high SP players who want to come back to the game, is dip your toes in, if you really want, I am sure you have at least half a bill in ships or ISK around. Get a skill extractor or two, extract up to two million SP (while alpha status it will have to be those Omega accesible skills only) then sell the injectors for PLEX and a couple new extractors, that PLEX will earn you back somewhere in the neighborhood of ....2 Mil SP!
At the current price, if you stay in HG implants and buy/sell direct to the market, you will come out about even, if you set up a buy/sell order bc you have the patience and ISK to do so, you can earn a tiny bit of extra ISK. basically you trade the ability to earn any new SP for access to all the SP that is blocked by your Alpha status.
Posted by Nikolai Mazinkov on 31 January 2018 - 05:21 PM
A couple really big ones:
reloading guns/mods continues through gate and cloak, meaning you just have to start it before you cloak or jump and it will still continue, also cap boosters start reload at the beginning of the cycle, not the end, so it gives you a little more wiggle room/speed for cap injection.
Some major citadel changes are inbound.
T3 Cruisers Got "Balanced" Went from 5 subsystems to 4, so some things got combined and nerfed or modified. In general they got a bigger signature, lower resists, slower align, and the nullification sub gets 1 less low slot. They also in general have more guns and DPS/potential DPS and racial differences are a little bigger as far as tank, logi, etc. Thre are more bonuses to heating or just using certain module types than before.
The other big changes dont revolve as much around the basics or PvP in regards to NPSI. Biggest of those is refineries in place of POS for moon goo. Now a chunk gets pulled into space by the citadel/refinery and blown up then mined in space like normal rocks. REactions for the moon goo now happens like industry, in the indy window in station with a blueprint, not in a POS. There are also lots of new NPC things in hi, low and null, if intereseted look up FOBs or shipyards, they drop faction loot, or NPC capital BPCs.