Pod a man, you make him sad for a day. Teach a man to pod, you make him happy for a lifetime.
Jump to content
Posted by Guest on 02 August 2013 - 03:19 PM
Pod a man, you make him sad for a day. Teach a man to pod, you make him happy for a lifetime.
Posted by Fenix Mourne on 29 June 2013 - 02:27 AM
Posted by Charles Burger on 01 October 2014 - 08:19 PM
These 230 mods represent 90% of all mods lost by RvB combat in the last 30 days.
If you're looking for market opportunities, these are the mods to stock.
I'm working on a tool to make stocking HQs very easy. Watch this space!
Posted by Mangala Solaris on 02 June 2015 - 11:28 PM
Posted by Telemachus Rheade on 24 November 2014 - 09:39 AM
Did you guys know that there hasn't been a thread about the Imperial Navy Slicer on the forums since December 27th, 2012?! Mang, delete the following post please because it's obviously outdated: http://rvbeve.com/fo...al-navy-slicer/
So, I am about to give the game away a bit, but I think everyone should learn to fly an Imperial Navy Slicer! In case you don't know already, I fly the ship almost exclusively as of late, until someone upships unnecessarily and pisses me off. The Slicer is an extremely advanced ship to fly, in terms of SP (I know you only need Amarr Frigate 5, but there are tons of other skills you need to fly it well!) and also piloting skill.
So, let's start with how to fit a Slicer. There will be many people who will disagree with me on how a Slicer should be fit, but the following fit is, in my opinion, the optimal fit for a Slicer that takes into consideration optimal range for lasers, some tank for "oh shit" moments, and dps for the amount of time you have before your cap runs out.
The Fit (Current as of Eve Build Proteus 1.2, Released on Tuesday, January 20, 2015)
Other Stats (Max Skills)
Preheat DPS: 149.4 (You should ALWAYS overheat when in optimal range, so this number is kind of unimportant)
Cap without AAR running: 1 minute 42 seconds
Speed with overheat: 5782m/s
Align time to warp when MWD is off: 2.3 seconds
Actual Optimal: 21497 (~21km)
Other ammo to carry: Imperial Navy Multifrequency
The following are the bare minimum implants I would recommend when flying a Slicer. If your Slicer doesn't do at least 4km/s, you're pretty much dead. The Fit above is for a character with max skills, with the following implants.
Eifyr and Co. 'Rogue' Navigation NN-603
Zor's Custom Navigation Hyper-Link
Better implants just mean more speed, but I take the above implants to nullsec as my "clean" clone.
- Acceleration Control 5 (This is a long but AMAZING skill for all ships). If you only have level 4, you can augment the speed with implants. I did for a long time.
- Navigation 5 (It is a 1x skill)
- High Speed Maneuvering 4 (at least for cap management)
- Space Ship Command 5 (It is a 1x skill)
- Thermodynamics 4 at least.
- T2 Small Pulse Laser Specialization to level 4 (duh!) for Scorch
Important to have:
- Gunnery Support skills at least at level 4
- Decent to great Capacitor skills, because your capacitor management skills will determine what you can kill before you run out of cap. More cap = more damage output
- Decent Armor skills, at least to fit a T2 DCU.
What can you kill?
What can't you kill? Obviously you will run out of cap if you try to solo anything bigger than a Destroyer, but there isn't a ship Dessie down that I haven't killed in a Slicer. Maybe I haven't killed a Dramiel solo, but I haven't checked.
What should you avoid?
How to fly a Slicer
So, now that you know you should avoid Caracals, how do you go about killing something? Well first of all, DON'T GET SCRAMMED (unless you meant to do it - I won't explain that, you'll figure it out)! Now that you are trying so hard not to get scrammed, don't use the "orbit" or "keep at range" buttons! However, your default Orbit should be set to 18km (18000m), and your default Keep at Range should be set to 19km (19000m). Those buttons really suck balls, and more than likely will get you killed. The ONLY time you should use the keep at range button is if you catch a poor AB fit frig 300km off the gate, and you managed to maintain an orbit of around 18km on it, and you hit keep at range 19km because you get lazy, and the tracking sucks while you orbit a frig that doesn't have a MWD bloom.
If you DO get scrammed, switch to Imperial Navy Multifrequency, overheat everything including your AAR (you won't have cap issues once your MWD is off), and shoot whatever is scramming you in the face while you pray.
The ONLY way to fly a Slicer is to double click in space. Zoom in sort of close to your ship, figure out where you want to go, swing your camera around, and double click in space. I also don't recommend using that option in Eve that makes your camera keep your target fully centered on your screen. Turn that off, it's bad unless you are making a movie (default toggle key is C). At the start, err on the side of caution when you are double clicking in space. It's okay if sometimes your target manages to burn away from your point range of 28.8km, and warps off. You'll eventually get the hang of keeping your target pointed while manual piloting. You can also just always repoint them within a few seconds because sometimes people don't realize that they burned out of point range.
Try to keep within 22km, but further away than 13/14km (overheated web range) as much as possible, because Pulse Laser falloff is atrocious. Your overheated Warp Disruptor points out to 28.8km, which gives you some breathing room to adjust your manual orbit. Remember to turn off your guns as soon as you go out of optimal range and while you adjust your orbit to bring you back into optimal range. I've fought other Slicer pilots who continue to shoot my Slicer from 30km and waste valuable cap that they could use later on for their AAR. They usually die...
Speaking of the AAR, NO you should not be repping mid-fight! There are only two good reasons to be repping during a fight.
1. You MASSIVELY screwed up and need that little extra HP to GTFO, or to kill that frigate that scrammed you because you derped like a massive derp. Seriously, don't derp!
2. You are extremely confident in your ability to kill whatever you are fighting even though you are taking a lot of damage from whatever you are killing, or a fleet, and that AAR is just that little extra HP push to get that killmail.
Also, when flying a Slicer, do what the following video tells you to do. The following is what you call manual piloting, or spiralling.
TIP: While flying a Slicer, play whatever music gets you pumpin' (Yes, I just said pumpin'). I like clubmixes, electro, dubstep etc. and sometimes a bit of AC/DC's "Back in Black" to keep a beat while flying. Trust me, it helps!
Why I think everyone should learn to properly fly a Slicer!
The Slicer is quite possibly the hardest ship to fly WELL in Eve (my opinion). The reason is the fact that it has very little tank, no ewar to save its ass, except for a warp disruptor, and you just shoot stuff with it. The point of the ship is to slice your opponent (pun!), while staying alive. You stay alive and kill using (game) mechanics like tracking, explosion velocity, missile travel time, transversal/angular/radial velocity, and optimal/falloff range. Those mechanics are invaluable to master no matter what ship you fly in Eve. Mastering those mechanics while flying a Slicer is the difference between winning or losing a fight. At first, understanding and actually applying all those mechanics in the middle of a fight is daunting. However, like all things, it comes with a lot of practice, and a lot of dead Slicers. The Eve University Wiki (wiki.eveuniversity.org) and Wikipedia have explanations of those mechanics (Yes, they are IRL physics mechanics that are applied in Eve Online so they can be found on Wikipedia).
Also, the skills you need to perfect a Slicer are invaluable when flying other ships in Eve too. Skills that improve capacitor management, gunnery skills, and speed help you stay alive and do well in PvP, and shoot things harder in PvE. Lasers are awesome, and Scorch is the new Barrage (poor Minmatar, for anyone who has been around long enough to know what I mean).
Flying a Slicer also requires you to learn how to manually pilot your ship. Only way you should fly ships in Eve, because skillz.
The Slicer is sexy. Yes, it's a reason!
If you are a little wary of losing so many Slicers while you practice kiting, I would recommend flying Condors fit with a Tracking Disruptor and Warp Disruptor to practice. A fit similar to http://purple.rvbeve...l&kll_id=678837
I wrote this guide in the middle of the night because I was bored. I will update with some extra info/tips on how to fly a Slicer as things pop into my head in the next few days.
I have lost 70+ slicers as of this writing, with the fit posted in this thread being version 8 (v8) of the Slicer fit I have saved in the Fitting Management page in the game. Hopefully the fit will help you avoid some of the experimentation I went through. There are obviously a lot of other people who could speak on flying Slicers with a lot more authority than me (I usually avoid fighting those people in my Slicer), but I've killed a few things with my Slicer! Now you can too ! Post your solo Slicer kills below if you use/used the fit from above!
The "Advanced" Fit
If you have read the entire guide and/or feel like you have the hang of things, try a more advanced (read slightly more expensive, but more effective) fit, use http://i.imgur.com/MEodapN.jpg
Do drugs, Quafe Zero and the 3% optimal one, Synth Frentix Booster
I would not recommend the advanced fit if you are just getting the hang of Slicers, because the extra DPS and a little less optimal on the original fit serves you better to kill things faster and practice manual piloting.
Posted by Xan Drakov on 07 April 2015 - 03:28 PM