Jump to content

Highest Reputation Content

#93343 [Weekend Theme] Wild Wild West - Anarchy In The Forge

Posted by Guest on 02 August 2013 - 03:19 PM

Pod a man, you make him sad for a day. Teach a man to pod, you make him happy for a lifetime. 

  • 22

#88288 Red Machariel Down

Posted by Fenix Mourne on 29 June 2013 - 02:27 AM

All good stories grab the reader's attention with a provocative line, a startling fact, or a badass killmail (http://rvbeve.com/bl...l&kll_id=498313)
PVP has not been my first endeavor. In fact, my usual time is spent doing L4's or more recently, doing Incursions with one of my other accounts. Of course, that gets old, and my alt account joined up with RvB to kill flashy reds. Unfortunately, even if I'm ready and have tens of PVP ships lined up, the enemy isn't always online ready for a fight, and thus, I go back to L4's or Incursions while I wait for local to fill up in Liekuri.
Today was different. Today, while loitering in the incursion channel waiting for a fleet to form up, a particularly mouthy individual joins up and posts his fit. Now those of you who are unfamiliar with incursions, they require a different kind of fit best suited for the mission. If you don't have the right fit, you don't get into the incursion fleet. This guy, gonzoku, for some reason, thought his shit didn't stink. Here's how gonzoku introduced himself to the incursion community:
[ 2013.06.28 23:17:39 ] OzAnu > gonzoku yes .. link your fit
[ 2013.06.28 23:17:59 ] OzAnu > guys here will give advice
[ 2013.06.28 23:18:37 ] gonzoku > gonzoku's Machariel
[ 2013.06.28 23:20:10 ] Aravinth > needs a web
[ 2013.06.28 23:20:14 ] Aravinth > drop the shield booster
[ 2013.06.28 23:20:17 ] Aravinth > drop the cap booster
[ 2013.06.28 23:21:35 ] Aravinth > gonzoku fit up a thermal rig
[ 2013.06.28 23:22:09 ] Aravinth > gonzoku fit up a DCU2
[ 2013.06.28 23:22:16 ] Aravinth > fit up 4 gyros
[ 2013.06.28 23:22:22 ] Aravinth > fit up 2 TEs
[ 2013.06.28 23:23:01 ] gonzoku > wait
[ 2013.06.28 23:23:16 ] gonzoku > what are thermal rig?
[ 2013.06.28 23:23:23 ] gonzoku > what are DCU2?
[ 2013.06.28 23:23:28 ] gonzoku > what are TE?
It continues....
[ 2013.06.28 23:24:11 ] gonzoku > thanks for the insult that im not worth explanations but il have you know  i value intel and knowledge
[ 2013.06.28 23:24:20 ] gonzoku > and id really like to have reasons
[ 2013.06.28 23:24:34 ] Aravinth > gonzoku TE = tracking enchancer
[ 2013.06.28 23:24:40 ] Aravinth > lowslot tracking
[ 2013.06.28 23:25:04 ] gonzoku > yea....no fuck that noise....
[ 2013.06.28 23:25:13 ] gonzoku > you guys are flawed
Aravinth is the FC for the incursion fleet. You don't usually argue with the guy that sends fleet invites. But gonzoku insists. Normally, this kind of crap happens all the time in incursions. Bad fits, bad attitudes, and an unwillingness to change. I would've completely ignored this, until someone pointed this out:
[ 2013.06.28 23:24:49 ] Mondain Rush > your character is from 2009... you're in RvB and u dont know basic modules...
I double take, check his profile, and sure enough, 1 day member of RED Federation. Immediately I do a locator agent on this guy to see if he's even remotely close to the incursion, and he's not, he's 21 jumps out in Frarn. Perfect. Plenty of time for me to jump from Liekuri to Zhilshinou. I find another BLUE to help me out, Sartaron, and we agree to fly over a few frigates to see if we can down the Machariel whale. We fit up, and begin our trek. His fit trash talk continues...
[ 2013.06.28 23:28:06 ] gonzoku > you dont know the bonus capabilities id be giving up to do as im told
[ 2013.06.28 23:28:12 ] gonzoku > id end up wasting money
[ 2013.06.28 23:28:25 ] Aravinth > gonzoku whats that mean?
[ 2013.06.28 23:28:29 ] gonzoku > im a huge ginormous nerd.
[ 2013.06.28 23:28:33 ] Mondain Rush > you make 100m+ an hour incursioning.. i wouldnt call it a waste to make your ship valuable for the fleet
[ 2013.06.28 23:30:11 ] gonzoku > well nvm just throw the invite and with your current knowledge which leads you to not do close range bs's
[ 2013.06.28 23:30:13 ] gonzoku > lets see
[ 2013.06.28 23:30:23 ] OzAnu > gonzoku its simple .. listen or never get into a fleet
I've never seen someone so confident of his obvious L4 fit, of which is absolute trash in Incursions, to completely ignore sound, simple advice. My ship continues to make the jumps, edging closer and closer. Both Sartaron and I continue to make our way to Zhilshinou. I'm flying a Hookbill with a TD and double webs while Sartaron is in a Hawk. If we can manage the drones, his disrupted guns will have no chance of hitting either of us, and we'll slowly whittle him down to nothing. 10 jumps out.
At this point, gonzoku is clearly enraging the entire channel. Everyone thinks he's a troll. We finally arrive in system, and we wait. Finally, gonzoku yields to the peer pressure and refits his ship, but quite honestly I can't tell if he really is a troll, posting a shiny fit, and expecting to get BLUEs to jump 21 systems for a chance at the whale. I turn to a locator agent to see where he is. A few tense moments later, the agent reports he's in Mehatoor, ten jumps from the incursion system. He's actually going to conduct an incursion in a 2bil isk ship while in RvB. This can't be possible.
We each wait at two of the possible site beacons he could warp to, ready to warp to the other to land an assist. Finally, he shows up to Sartaron's beacon.
[ 2013.06.29 00:52:51 ] Fenix Mourne > don't waste time typing before point
[ 2013.06.29 00:53:19 ] Sartaron > point
[ 2013.06.29 00:53:20 ] Sartaron > comen ow
I madly rush to his aid, 59au, 30au, 10au. And then suddenly....
[ 2013.06.29 00:54:29 ] Sartaron > im down
Shit. I haven't finished the warp. The plan is done. gonzoku is going to warp to a station and dock up. He has to know that BLUE Republic is hunting his Machariel. I land on grid, surprised to still see him there. I quickly get point, and begin to give him everything the Hookbill can dish out. It quickly becomes apparent how Sartaron died, as wave after wave of drones buzz my frigate. My rockets are useless against the onslaught and a few moments later my ship detonates in disappointment. Ahab goes home empty handed, or so I thought.
He starts going on about how he's just killed two NPCs, and that he's never seen that happen before. Several people sarcastically remark that's a feature of incursions, that random frigates will attack your ship. Confused, he asks how to check killmails and someone points him to eve-kill.net. All I'm doing is waiting for him to leave grid and dock up, but apparently he's so consumed with it that he lingers in space. He's convinced it was a random occurrence.
Now starts the long shot. I know a single frigate can't take out all those drones. Amarr is eight jumps away. If I can distract him long enough in the channel, asking him about his kills, he might just stay there. I madly warp to the trade hub, buying the pieces for a Loki fit as I make jump after jump. He's still talking about the kills.
[ 2013.06.29 01:04:14 ] gonzoku > oh shit that was a person
[ 2013.06.29 01:04:24 ] gonzoku > capsuleer logoff timer
[ 2013.06.29 01:04:38 ] gonzoku > i killed 2 people this was my first victory
After the fit is ready, I make my way back across the constellation hoping to catch him off guard while he admires himself a bit longer. Closer and closer, he continues to impress himself with the two frigate kills.
I enter Zhilshinou, and warp to the beacon. Unbelievably, he's still there. I drop right on top of him, begin the 2km orbit, and start destroying his drone fleet. His guns are applying significant damage due to his forced refit and the newly added web. The drones are dropping, but my Loki is still taking damage. At this rate, I won't be able to stay in the fight. I won't let this go. I pulse the MWD to get a little transversal up and end up bumping him. My speed drops to almost nothing, but I realize his guns are missing every shot. I was orbiting too far at 2km. I close the gap to 500m, and suddenly this Machariel is done for.
[ 2013.06.29 01:27:11 ] gonzoku > shit imma die now
[ 2013.06.29 01:27:36 ] gonzoku > yea im dead
[ 2013.06.29 01:27:48 ] gonzoku > its over
[ 2013.06.29 01:27:49 ] gonzoku > fuck my life
[ 2013.06.29 01:28:26 ] gonzoku > thats alot to lose
Yes, it was.

  • 17

#135701 Top mods used by RvB

Posted by Charles Burger on 01 October 2014 - 08:19 PM

These 230 mods represent 90% of all mods lost by RvB combat in the last 30 days.

If you're looking for market opportunities, these are the mods to stock.

I'm working on a tool to make stocking HQs very easy. Watch this space!


Medium Trimark Armor Pump I 2980
Damage Control II 2743
Small Anti-EM Screen Reinforcer I 1857
J5b Phased Prototype Warp Scrambler I 1693
Small Core Defense Field Extender I 1674
Small Trimark Armor Pump I 1514
Medium Core Defense Field Extender I 1498
X5 Prototype Engine Enervator 1419
Limited 1MN Microwarpdrive I 1333
Energized Adaptive Nano Membrane II 1219
Small Auxiliary Thrusters I 1103
Small Ancillary Current Router I 1095
Magnetic Field Stabilizer II 1091
Light Neutron Blaster II 1083
Experimental 10MN Microwarpdrive I 1077
Damage Control I 1065
Small Anti-Thermal Screen Reinforcer I 1010
Ballistic Control System II 984
Light Missile Launcher II 873
Upgraded 1MN Microwarpdrive I 863
Drone Damage Amplifier II 822
Small Hybrid Collision Accelerator I 821
Medium Anti-EM Screen Reinforcer I 821
Light Missile Launcher I 801
Small Anti-Explosive Pump I 780
Small Polycarbon Engine Housing I 744
Small Projectile Burst Aerator I 742
Warp Disruptor II 741
Light Ion Blaster II 730
Rocket Launcher II 720
Small Auxiliary Nano Pump I 707
Large Shield Extender II 695
Rapid Light Missile Launcher II 679
Small Transverse Bulkhead I 650
Nanofiber Internal Structure II 643
Small Projectile Collision Accelerator I 635
Small Processor Overclocking Unit I 624
Heavy Electron Blaster II 614
Gyrostabilizer II 597
Small Hybrid Burst Aerator I 597
Warp Scrambler II 595
J5 Prototype Warp Disruptor I 581
200mm AutoCannon II 571
Focused Medium Pulse Laser II 560
Experimental 1MN Afterburner I 542
Small Energy Locus Coordinator I 535
'Langour' Drive Disruptor I 523
Medium Polycarbon Engine Housing I 523
Small Armor Repairer II 500
Small Focused Pulse Laser II 495
Micro Auxiliary Power Core I 483
Heat Sink II 477
Tracking Enhancer II 476
Small Ancillary Armor Repairer 465
Medium Ancillary Shield Booster 464
150mm Railgun II 463
220mm Vulcan AutoCannon II 439
Adaptive Invulnerability Field II 424
1600mm Reinforced Rolled Tungsten Plates I 422
Light Electron Blaster II 414
Small Warhead Calefaction Catalyst I 413
Dual Light Pulse Laser II 406
150mm Light AutoCannon I 405
Adaptive Nano Plating II 401
Small Targeting System Subcontroller I 397
Stasis Webifier II 393
Ballistic Control System I 390
Medium Ancillary Current Router I 384
Magnetic Field Stabilizer I 381
150mm Light AutoCannon II 367
Light Electron Blaster I 365
1MN Afterburner II 348
Drone Damage Amplifier I 324
Overdrive Injector System II 323
Small Capacitor Booster II 318
Medium Shield Extender II 314
Medium Shield Extender I 311
Heavy Ion Blaster II 305
Light Ion Blaster I 293
Stasis Webifier I 293
Medium Anti-Thermal Screen Reinforcer I 285
250mm Light Artillery Cannon I 265
200mm Reinforced Rolled Tungsten Plates I 260
1600mm Reinforced Steel Plates II 257
200mm Railgun II 249
Nanofiber Internal Structure I 247
Small Anti-Kinetic Pump I 245
Medium Anti-Explosive Pump I 240
Limited 'Limos' Light Missile Launcher 238
Limited 1MN Afterburner I 237
Rocket Launcher I 235
125mm Railgun II 232
Small Bay Loading Accelerator I 232
Upgraded 'Malkuth' Light Missile Launcher 231
280mm Howitzer Artillery II 228
Heavy Assault Missile Launcher II 228
Heavy Pulse Laser II 226
Medium Auxiliary Nano Pump I 220
Fleeting Progressive Warp Scrambler I 219
Fleeting Propulsion Inhibitor I 219
Limited 'Limos' Rapid Light Missile Launcher 218
Heavy Neutron Blaster II 217
Emergency Damage Control I 213
Drone Link Augmentor I 212
Small Energy Neutralizer II 210
400mm Reinforced Rolled Tungsten Plates I 210
5W Infectious Power System Malfunction 203
125mm Prototype Gauss Gun 200
Small Energy Collision Accelerator I 193
75mm Gatling Rail II 192
Small Hybrid Locus Coordinator I 191
Patterned Stasis Web I 191
Experimental 10MN Afterburner I 178
Sensor Booster II 174
Sensor Booster I 173
200mm Reinforced Steel Plates I 172
F85 Peripheral Damage System I 171
Small Capacitor Control Circuit I 166
Dual Light Pulse Laser I 164
Small Nanobot Accelerator I 164
OE-5200 Rocket Launcher 163
250mm Light Artillery Cannon II 163
Balmer Series Tracking Disruptor I 162
Focused Medium Pulse Laser I 157
Overdrive Injector System I 152
Small Energy Burst Aerator I 152
Small Hydraulic Bay Thrusters I 151
'Malkuth' Rocket Launcher I 151
DDO Photometry Tracking Disruptor I 144
Small Anti-Kinetic Screen Reinforcer I 141
425mm AutoCannon II 140
1MN Afterburner I 139
250mm Railgun II 138
Light Neutron Blaster I 138
Tracking Computer II 137
Medium Ancillary Armor Repairer 135
'Arbalest' Rocket Launcher I 134
200mm AutoCannon I 134
Large Azeotropic Ward Salubrity I 132
Adaptive Invulnerability Field I 131
125mm Gatling AutoCannon II 131
Faint Epsilon Warp Scrambler I 131
Initiated Harmonic Warp Scrambler I 131
Faint Warp Disruptor I 131
10MN Afterburner II 131
1MN Microwarpdrive I 128
Gyrostabilizer I 126
Warp Disruptor I 126
Small Low Friction Nozzle Joints I 125
Medium Subordinate Screen Stabilizer I 124
Micro Auxiliary Power Core II 123
Dual 180mm AutoCannon II 123
Heavy Missile Launcher II 121
Phased Weapon Navigation Array Generation Extron 119
Pseudoelectron Containment Field I 118
Anode Ion Particle Cannon I 117
Small Diminishing Power System Drain I 116
Large F-S9 Regolith Shield Induction 112
1MN Microwarpdrive II 111
Medium Auxiliary Thrusters I 111
Small Unstable Power Fluctuator I 111
Medium Armor Repairer II 109
Target Painter I 109
Gatling Pulse Laser II 108
200mm Light Carbine Repeating Cannon I 107
425mm Medium Prototype Automatic Cannon 107
Medium Transverse Bulkhead I 106
Power Diagnostic System I 106
200mm Light 'Scout' Autocannon I 105
Adaptive Nano Plating I 105
Medium Processor Overclocking Unit I 105
Co-Processor II 105
Small Anti-Thermic Pump I 103
Experimental TE-2100 Light Missile Launcher 103
150mm Compressed Coil Gun I 103
Medium Warhead Rigor Catalyst I 100
50W Infectious Power System Malfunction 100
Small Projectile Locus Coordinator I 99
Modal Light Ion Particle Accelerator I 97
800mm Reinforced Rolled Tungsten Plates I 97
Small Ionic Field Projector I 97
150mm Prototype Gauss Gun 97
Medium Azeotropic Ward Salubrity I 96
Small 'Gremlin' Power Core Disruptor I 96
75mm Carbide Railgun I 95
'Limos' Rocket Launcher I 94
Small Projectile Ambit Extension I 94
Cap Recharger II 93
Local Hull Conversion Nanofiber Structure I 91
Limited Light Neutron Blaster I 88
Medium Projectile Burst Aerator I 87
Medium Hybrid Collision Accelerator I 87
Prototype 'Arbalest' Rapid Light Missile Launcher 86
Prototype Energized Adaptive Nano Membrane I 86
150mm Light 'Scout' Autocannon I 86
Medium Energy Locus Coordinator I 86
Medium Electrochemical Capacitor Booster I 85
Local Hull Conversion Overdrive Injector I 85
Warp Scrambler I 84
200mm Light Prototype Automatic Cannon 83
Alumel-Wired Sensor Augmentation 81
Limited Adaptive Invulnerability Field I 80
Medium Capacitor Booster II 80
Medium F-S9 Regolith Shield Induction 80
Remote Sensor Dampener I 78
Low Frequency Sensor Suppressor I 78
Anode Neutron Particle Cannon I 77
Medium Nanobot Accelerator I 77
Medium Trimark Armor Pump II 77
Small Energy Metastasis Adjuster I 76
Counterbalanced Weapon Mounts I 76
Power Diagnostic System II 74
Fourier Transform Tracking Program 73
650mm Artillery Cannon II 73
Medium Capacitor Control Circuit I 71
Experimental SV-2000 Rapid Light Missile Launcher 70
Medium Unstable Power Fluctuator I 70
XR-3200 Heavy Missile Bay 70
Capacitor Power Relay II 69
Reinforced Bulkheads II 69
Medium Projectile Collision Accelerator I 67
Small Hybrid Metastasis Adjuster I 66
Small Capacitor Booster I 65
Large Trimark Armor Pump I 65
200mm Compressed Coil Gun I 65
Small Rocket Fuel Cache Partition I 64
Fleeting Warp Disruptor I 63
150mm Light Prototype Automatic Cannon 63
Internal Force Field Array I 62
F-90 Positional Sensor Subroutines 62

  • 15

#151518 I won EVE guys.

Posted by Mangala Solaris on 02 June 2015 - 11:28 PM

8 years, 7 months. That's how long I have been playing EVE.  
During that time I started playing for the spaceships, then the pvp and eventually I simply played for the people, especially RvB and the NPSI communities I flew with and eventually lead over the past several years.
However, its time to hang up my hat and call it a day. 
Yes chaps, I won EVE.
For many of you this may be sudden and gods do I know it is.  Please understand that for me this decision was a very difficult one to make considering how involved in EVE I have been during my time playing this game. From being a simple FC in RvB, to leading one of EVE's larger, more notable communities right up to  trying (not very well) to represent you all as a delegate on CSMs 8 & 9. 
However, while I have enjoyed being an enabler for you all, getting you that pvp fix and getting into some amazing fights across the years, it is hard to reconcile continuing that role with not even logging in, let alone actually playing the game. It pains me to say this, but regardless of how much I love the community in EVE (easily the best game community I have been a part of), it is not enough to keep myself logging in, even as the game continues to evolve thanks to the concerted efforts of CCP and everyone last one of you.
To RvB.
I have been a member of RvB for many, many years. I was there for RvB 1.0 and the start of RvB 2.0 on alts, until that fateful day in July 2010 I realised that RvB would be a great place to while away some time on my main, Mangala. Soon after I started FCing, running events and generally being active and visible for years until you all elected me to the CSM on the back of that. Eventually I ceased to be a CSM, but along the way I had also stopped being the guy you elected, the active FC, the pvper, the nuisance with the Firetail obsession and become an administrator.
A pen pusher, a desk jockey.
Worse still, I took on the Red Fed CEO role hoping that I could do you all proud in a more direct way than ever, but I fucked that up. I delved deeper and deeper into the administrator role, never really grasping that you did not need that. Fun thing is, you never needed an administrator thanks in part to the work I had done (and many better people than me) to pretty much simplify the process of "log in, undock, explode some shit".
Leaving EVE, and therefore resigning as CEO is probably both the worst thing and the best thing I can do just as RvB starts a new chapter in its story within EVE, but you and all the pilots to come will be better served with more engaged people at the helm.
This is not necessarily the end of things I have had my fingers in while a member of RvB; The forums will run without me thanks to Miri's excellent work; the AT team will go on thanks to Khador and the influence of others trying to build a focused team; Events will still happen it'll just be someone else spamming your inbox's with mail; Most of all you will all keep on fighting one another with out me. Same as it as ever was.
I can say that it has been a pleasure and an honour flying with and against all of you. Even you on the un-dock.
To Ganked.
RvB Ganked was started way back in 2011 as a monthly NPSI roam, somehow I got involved with it and threw myself into making it something else. I never really planned to turn it into one of the best things EVE has to offer on a Saturday night, but there it is. Thousands of pilots have flown with us over the years, many from within RvB, many more from outside of RvB (including many PvP virgins).
We've had some amazing fights - Ganked 100, Ganked 150, the first time we used Eagles & Vultures, to name a few; We've enjoyed some great stupidity on comms and during our fights including the time I fleet warped us on a Titan, the numerous times Rooks 'n' Kings said hi and any time I broke my overview and we had to try and win a fight regardless. Looking back I still cannot figure out how Ganked survived for nearly 4 years.
Anyway, I really want Ganked to continue in EVE once I am no longer a participant of this game. I have spoken to some people and hopefully it will continue in some form or another. 
To the community.
I had played MMO's before finding EVE, I had interacted with the players of those games, but something about the EVE community is special and its really hard to pin down. It could be the insanity of GD, the viciousness when pvping, the altruism towards those newer than us or even our willingness to forget all in game allegiances when faced with the loss of a fellow pilot. Whatever it is, it really is humbling to be a part of.
Having meet so many different people at various EVE meets over the years, its the community that has made this decision so hard for me. I never thought I would say this, but thanks to EVE I have made some great friends.  While I am able to say I won at EVE, I will be sad to leave this community behind. Luckily there are still EVE meets, and even if I do not play, I still like a drink or two.  I'll keep a weather eye out and attend those I am able, especially this years EVE Vegas (Its Vegas ffs!).
To those wishing to keep in touch, I am on twitter and in the RvB Steam Group.
My stuff.
No you cannot have it.

  • 13

#139621 The Imperial Navy Slicer - A Mini Guide

Posted by Telemachus Rheade on 24 November 2014 - 09:39 AM

Did you guys know that there hasn't been a thread about the Imperial Navy Slicer on the forums since December 27th, 2012?! Mang, delete the following post please because it's obviously outdated: http://rvbeve.com/fo...al-navy-slicer/


So, I am about to give the game away a bit, but I think everyone should learn to fly an Imperial Navy Slicer! In case you don't know already, I fly the ship almost exclusively as of late, until someone upships unnecessarily and pisses me off. The Slicer is an extremely advanced ship to fly, in terms of SP (I know you only need Amarr Frigate 5, but there are tons of other skills you need to fly it well!) and also piloting skill.


So, let's start with how to fit a Slicer. There will be many people who will disagree with me on how a Slicer should be fit, but the following fit is, in my opinion, the optimal fit for a Slicer that takes into consideration optimal range for lasers, some tank for "oh shit" moments, and dps for the amount of time you have before your cap runs out.


The Fit (Current as of Eve Build Proteus 1.2, Released on Tuesday, January 20, 2015)




Other Stats (Max Skills)


Preheat DPS: 149.4 (You should ALWAYS overheat when in optimal range, so this number is kind of unimportant)

Cap without AAR running: 1 minute 42 seconds

Speed with overheat: 5782m/s

Align time to warp when MWD is off: 2.3 seconds

Actual Optimal: 21497 (~21km)

Other ammo to carry: Imperial Navy Multifrequency




The following are the bare minimum implants I would recommend when flying a Slicer. If your Slicer doesn't do at least 4km/s, you're pretty much dead. The Fit above is for a character with max skills, with the following implants.


Eifyr and Co. 'Rogue' Navigation NN-603

Zor's Custom Navigation Hyper-Link


Better implants just mean more speed, but I take the above implants to nullsec as my "clean" clone.




Must have:


- Acceleration Control 5 (This is a long but AMAZING skill for all ships). If you only have level 4, you can augment the speed with implants. I did for a long time.

- Navigation 5 (It is a 1x skill)

- High Speed Maneuvering 4 (at least for cap management)

- Space Ship Command 5 (It is a 1x skill)

- Thermodynamics 4 at least.

- T2 Small Pulse Laser Specialization to level 4 (duh!) for Scorch


Important to have:


- Gunnery Support skills at least at level 4

- Decent to great Capacitor skills, because your capacitor management skills will determine what you can kill before you run out of cap. More cap = more damage output

- Decent Armor skills, at least to fit a T2 DCU.


What can you kill?


What can't you kill? Obviously you will run out of cap if you try to solo anything bigger than a Destroyer, but there isn't a ship Dessie down that I haven't killed in a Slicer. Maybe I haven't killed a Dramiel solo, but I haven't checked.


What should you avoid?


Caracals, duh!


How to fly a Slicer


So, now that you know you should avoid Caracals, how do you go about killing something? Well first of all, DON'T GET SCRAMMED (unless you meant to do it - I won't explain that, you'll figure it out)! Now that you are trying so hard not to get scrammed, don't use the "orbit" or "keep at range" buttons! However, your default Orbit should be set to 18km (18000m), and your default Keep at Range should be set to 19km (19000m). Those buttons really suck balls, and more than likely will get you killed. The ONLY time you should use the keep at range button is if you catch a poor AB fit frig 300km off the gate, and you managed to maintain an orbit of around 18km on it, and you hit keep at range 19km because you get lazy, and the tracking sucks while you orbit a frig that doesn't have a MWD bloom.


If you DO get scrammed, switch to Imperial Navy Multifrequency, overheat everything including your AAR (you won't have cap issues once your MWD is off), and shoot whatever is scramming you in the face while you pray.


The ONLY way to fly a Slicer is to double click in space. Zoom in sort of close to your ship, figure out where you want to go, swing your camera around, and double click in space. I also don't recommend using that option in Eve that makes your camera keep your target fully centered on your screen. Turn that off, it's bad unless you are making a movie (default toggle key is C). At the start, err on the side of caution when you are double clicking in space. It's okay if sometimes your target manages to burn away from your point range of 28.8km, and warps off. You'll eventually get the hang of keeping your target pointed while manual piloting. You can also just always repoint them within a few seconds because sometimes people don't realize that they burned out of point range.


Try to keep within 22km, but further away than 13/14km (overheated web range) as much as possible, because Pulse Laser falloff is atrocious. Your overheated Warp Disruptor points out to 28.8km, which gives you some breathing room to adjust your manual orbit. Remember to turn off your guns as soon as you go out of optimal range and while you adjust your orbit to bring you back into optimal range. I've fought other Slicer pilots who continue to shoot my Slicer from 30km and waste valuable cap that they could use later on for their AAR. They usually die...


Speaking of the AAR, NO you should not be repping mid-fight! There are only two good reasons to be repping during a fight.


1. You MASSIVELY screwed up and need that little extra HP to GTFO, or to kill that frigate that scrammed you because you derped like a massive derp. Seriously, don't derp!


2. You are extremely confident in your ability to kill whatever you are fighting even though you are taking a lot of damage from whatever you are killing, or a fleet, and that AAR is just that little extra HP push to get that killmail.


Also, when flying a Slicer, do what the following video tells you to do. The following is what you call manual piloting, or spiralling.



TIP: While flying a Slicer, play whatever music gets you pumpin' (Yes, I just said pumpin'). I like clubmixes, electro, dubstep etc. and sometimes a bit of AC/DC's "Back in Black" to keep a beat while flying. Trust me, it helps!



Why I think everyone should learn to properly fly a Slicer!


The Slicer is quite possibly the hardest ship to fly WELL in Eve (my opinion). The reason is the fact that it has very little tank, no ewar to save its ass, except for a warp disruptor, and you just shoot stuff with it. The point of the ship is to slice your opponent (pun!), while staying alive. You stay alive and kill using (game) mechanics like tracking, explosion velocity, missile travel time, transversal/angular/radial velocity, and optimal/falloff range. Those mechanics are invaluable to master no matter what ship you fly in Eve. Mastering those mechanics while flying a Slicer is the difference between winning or losing a fight. At first, understanding and actually applying all those mechanics in the middle of a fight is daunting. However, like all things, it comes with a lot of practice, and a lot of dead Slicers. The Eve University Wiki (wiki.eveuniversity.org) and Wikipedia have explanations of those mechanics (Yes, they are IRL physics mechanics that are applied in Eve Online so they can be found on Wikipedia).


Also, the skills you need to perfect a Slicer are invaluable when flying other ships in Eve too. Skills that improve capacitor management, gunnery skills, and speed help you stay alive and do well in PvP, and shoot things harder in PvE. Lasers are awesome, and Scorch is the new Barrage (poor Minmatar, for anyone who has been around long enough to know what I mean).


Flying a Slicer also requires you to learn how to manually pilot your ship. Only way you should fly ships in Eve, because skillz.


The Slicer is sexy. Yes, it's a reason!


If you are a little wary of losing so many Slicers while you practice kiting, I would recommend flying Condors fit with a Tracking Disruptor and Warp Disruptor to practice. A fit similar to http://purple.rvbeve...l&kll_id=678837




I wrote this guide in the middle of the night because I was bored. I will update with some extra info/tips on how to fly a Slicer as things pop into my head in the next few days.




I have lost 70+ slicers as of this writing, with the fit posted in this thread being version 8 (v8) of the Slicer fit I have saved in the Fitting Management page in the game. Hopefully the fit will help you avoid some of the experimentation I went through. There are obviously a lot of other people who could speak on flying Slicers with a lot more authority than me (I usually avoid fighting those people in my Slicer), but I've killed a few things with my Slicer! Now you can too :D! Post your solo Slicer kills below if you use/used the fit from above!


Edit 20/01/2015


The "Advanced" Fit


If you have read the entire guide and/or feel like you have the hang of things, try a more advanced (read slightly more expensive, but more effective) fit, use http://i.imgur.com/MEodapN.jpg

Do drugs, Quafe Zero and the 3% optimal one, Synth Frentix Booster


I would not recommend the advanced fit if you are just getting the hang of Slicers, because the extra DPS and a little less optimal on the original fit serves you better to kill things faster and practice manual piloting.

  • 11

#148264 Do they never sleep?!

Posted by Xan Drakov on 07 April 2015 - 03:28 PM

Hi all, just to let you know that in the small hours of Monday morning, Mrs Drakov gave birth to our little baby girl, Amy Charlotte. She's 7 pound 5. Both mum and baby are doing just fine.

I miss sleeping 😔
  • 13